Auction theory is a branch of game theory which deals in how people react in a specific circumstance of an auction.
There are traditionally four types of auction that are used for the allocation of a single item:
More on [ Auction theory ]

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FCC Auction - Home page by Federal Communications Commission, USA with details about the auctions design applied to airwave spectrum auctions
Java Auction Simulator API (JASA) - Auction Simulator API allows researchers to write trading simulations using a number of different auction protocols.
Radiocommunications Agency - Spectrum Auctions - Information about United Kingdom third generation mobile phone spectrum auctions. Site includes auction rules, press notices, and research.
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Remarks on Market Design - Some background information on market design by Prof. Rakesh V. Vohra at Northwestern University.
Meta Description: [ Search page for the Kellogg School of Management ]
Robert Wilson's Class Material on Market Design - at Stanford University, Dept. of Economics
Survey of Auction Types - Defines in lay-terms the various types of auctions, including English Auctions, Dutch Auctions, and Double Auctions. A brief history of auctions and discussion of collusion is included.
Meta Description: [ A Survey of Auction Types: the English Auction, the Dutch Auction, the Vickrey Auction, the Double Auction etc. ]
Winner's Curse Applet - Discussion of and applet demonstrating the winner's curse. The applet allows one to try different bidding strategies, and simulates results, calculating expected payoffs.
Meta Description: [ Simulation of Winner's Curse. Part of Mike Shor's lecture notes for a course in Game Theory. ]
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